Madden 18 Revealed The Second Major Patch

maplestory4mesos Date: Oct/12/17 02:36:14 Views: 1232

These days, EA Sports announces that there will be more updates in Madden 18 since the second major patch has been revealed. For example, the Longshot mode adds "Game Rewind' feature to replay gameplay moments in Longshot. As for the new "Squads Seaon", it allows gamers to play seasons in MUT Squads. Apart from these new features, this patch also brings fixes about some important issues. Let's have a look at the patch notes.


♦ Longshot Game Rewind – Ability to replay gameplay moments in Longshot.

♦ Squads Seasons – Play seasons in MUT Squads

♦ MUT Champions Monthly Leaderboards – See how you stack up on a monthly basis in MUT Champions

♦ MUT Champions Lineup Restrictions – MUT Champions events can now support lineup restrictions in the future

♦ Tournament Official Rules – View and agree to the official rules for Competitive Madden

♦ Video Player – UI Tiles can now trigger videos


♦ Addressed the issue with players recovering a fumble not being able to be tackled

♦ Tuning to decrease Hit Stick and Cut Stick fumbles globally

♦ Addressed the issue with receivers assigned to a bubble screen running the incorrect route

♦ Addressed an issue where the QB could not dive while scrambling

♦ Addressed the issue where the Gun Monster formation was leading to pancake blocks by the offensive line

♦ Added several new chemistry abilities to MUT, including:

        • Unfakeable – When user-controlled, player does not get faked out by ball carrier moves; when AI-controlled, can only be faked out by Tier 1 moves

        • Secure Tackler – When user-controlled, player does not allow broken tackles; when AI-controlled, can only allow broken tackles to Tier 1 moves

        • Footsteps – These defensive players will apply a higher catch-penalty to receivers when they are near the receiver during the catch point

        • Situational Pass Rusher – When pass rushing, these players receive a boost to pass-rush success chance on third and fourth and long situations

        • Primetime Protector – These blockers excel at pass blocking in third and fourth and long situations

        • Lead the Way – These blockers are more likely to succeed at run blocking when in a pull or lead block assignment

        • INT Specialist – These defenders are far less likely to drop interceptions unless the ball is tipped

♦ Added Vicis Zero1 Helmet with six supporting facemasks


♦ Added overall general stability to address crashes


♦ Addressed visual inaccuracies on the following players and coaches:

        • Patriots' David Harris

        • Bears' Leonard Floyd

        • Bears' Cameron Meredith

        • Cardinals' Robert Nkemdiche

        • Panthers' Julius Peppers

        • Lions' Ameer Abdullah

        • Lions' Jim Caldwell

        • Lions' Teez Tabor

        • Giants' Evan Engram

        • Giants’ Paul Perkins

        • Texans' J.J. Watt

        • Ravens' Marlon Humphrey

        • Colts' T.J. Green

        • Raiders' coach Jack Del Rio

        • Chargers' Mike Williams

        • Saints' Michael Thomas

        • Steelers' Sammie Coates

        • Free agent Colin Kaepernick

        • Rams' Sammy Watkins

♦ Added Nike Force Savage Elite cleat

♦ Added Nike Alpha Menace Elite cleat (replaces Nike Untouchable)

♦ Addressed the loading screen to reflect proper steps around revealing Run Fit play art in Pre-Play

♦ Addressed the issue around reset option in Edit Uniforms not functioning


♦ Addressed many exploit blitzes that deal with QB Contain players and “locking” the tackles

♦ Addressed an issue around the “Bad Ballhawk” user banner triggering incorrectly

♦ Addressed an issue where the spot of the ball would be incorrect after a muffed punt

♦ Addressed an issue around Defensive Pass Interference catch animations triggering incorrectly in Competitive game style

♦ Fixed an issue around the Gauntlet in Skills Trainer stopping at level 39

♦ Fixed an issue around the Gunslinger trait sometimes not functioning correctly

♦ Addressed issue around the Camera being reset after a kicking play in MUT Squads

♦ Fixed exploit around Playmaker mechanic while using Target Passing

♦ Addressed animation issue with cut blocks

♦ Added timing rumble to kick meter when enabling Accessibility Options

♦ Fixed an issue where a user would be unable to call a timeout after the opponent had called a previous timeout

♦ Fixed an exploit blitz out of 3-4 Under

♦ Tuned diving catches on Competitive game style

♦ Fixed an issue where the defense could reset the offense’s ID Mike via Reset Play mechanic

♦ Added penalties to users who use the LB/L1 CPU-defensive assist mechanic on Competitive game style

♦ Addressed clock issues in overtime

♦ Tuned reach tackle attempts by defenders being blocked by receivers

♦ Added additional thresholds for broken sacks on Competitive game style

♦ Added additional thresholds for hit stick fumbles on Competitive game style

♦ Added additional thresholds for auto-broken tackles on Competitive game style

♦ Added additional thresholds for AI Strip Ball attempts on Competitive game style

♦ Tuned to increase inaccurate throws when using non-QBs at the QB position

♦ Addressed two exploits around receiver motions that forced defensive backs out of their coverage assignments

♦ Addressed issue of receivers freezing at the line in MUT Squads

♦ Reduced frequency of Illegal Block in the Back penalties in Simulation game style

♦ Fixed an issue around fumble recoveries not being tracked correctly in the stats menu

♦ Tuned to improve man coverage defenders getting beat deep by slower receivers

♦ Added a banner that triggers when a player with a “low” catch rating drops a pass or INT

♦ Added a banner that triggers when a AI player with high hit power causes a big hit fumble

♦ Added a banner that triggers when a AI player with the strip ball trait causes a strip fumble

♦ Improved the MUT Chemistry abilities graphics, which will now be chemistry blue when it flickers, and will also show the symbol of the ability that is triggering in the player ring

♦ Added the ability to create more complex rules for sets and lineup restrictions


♦ Addressed an issue around incorrect amount of XP being spent when purchasing traits

♦ Tuned Speed Regression for running backs in offline Franchises (already in Cloud)

♦ Added Vegas as a relocation option to offline Franchise (already in Cloud)

♦ Fixed Screens not properly scaling when viewing in 4K

♦ Updated Player and Coach career stats and Legacy Scores in Franchise

♦ Fixed an issue with ball spotting when exiting Supersim

♦ Addressed multiple issues in Franchise Twitter feed

♦ Addressed an issue where Edit Player/Create a Player right-arm sleeve would not appear in Franchise

♦ Addressed issues around WR Off the Line mechanics in Franchise Player mode when playing as a WR

♦ Color Rush games will now have the correct uniforms in Play Now Live Thursday Primetime games

♦ Fill Roster setting has been fixed to auto-sign a free agent if there are no active players at a position where one is required when enabled

♦ Fixed an issue where injured players would appear as healthy in Franchise games

♦ The Team Tab depth chart will now correctly re-order itself when returning a player early from injury

♦ Addressed an issue with FS/SS having a Season Goal of 0+ Interceptions

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